All Monsters Weak Agains Water Monster Hunter World
Monster Hunter World: Iceborne brings new monsters, subspecies of pre-existing monsters, and new spins on sometime monsters. Our monsters guide outlines every creature in the Iceborne expansion, with helpful tips on how to defeat them. We'll besides go through the details on their weaknesses and inflicted ailments. There's much to get excited most in this fresh risk in the New World, and equally ever, the monsters are the stars of the prove. Master Rank monsters are no joke! Hopefully, our guide will help you get to know these colossal challenges a bit amend. Happy hunting!
Hither's how to defeat every monster in Monster Hunter World: Iceborne.
Recommended reading:
- Tips and tricks to mastering the hunt in Monster Hunter Earth: Iceborne
- Everything we know well-nigh Monster Hunter World: Iceborne
- How to play the Monster Hunter Earth: Iceborne beta
Acidic Glavenus
- Weak points: Head, tail
- Elemental weaknesses: Burn (best), Dragon, Thunder
- Chemical element: N/A
- Status afflictions: Defense Down
Capcom plainly knew how popular Glavenus is in the Monster Hunter community. Meet Acidic Glavenus, who has several substantial changes to its fighting style. While Glavenus used its tail every bit a sword, Acidic Glavenus uses its tail more similar a dagger. Its sulfuric acrid-coated tail pierces your armor, debuffing information technology in the process.
Extraordinarily feisty, Acidic Glavenus' tail makes quick, precise slashes after sharpening with its fangs. Once that happens, acrid evaporates and this large monster turns into an accented animate being. Acidic Glavenus moves faster after sharpening and will repeatedly try to stab hunters with its tail. Dodging is paramount, and then conserve your stamina every bit much as possible.
If you tin equip the Iron Pare skill beforehand, you can reduce the duration of Defence force Down by l percentage, 75 percentage, or nullify it entirely. If yous don't have Iron Skin, bring Armor Skins to counteract the ailment. Adamant Seeds also work, simply Armor Skins are preferable since they boost your defense fifty-fifty more.
Banbaro
- Weak points: Head, legs
- Elemental weaknesses: Dragon (best), Fire
- Element: Ice
- Status afflictions: Iceblight
A brand new moose-like monster, Banbaro is an absolute unit. Simply don't let its stature intimidate yous. You tin can take advantage of the new mechanics, namely Clutch Claw, in the fight.
Banbaro's has 1 main attack when there's some altitude between you 2. It charges, digging its antlers into the ground, and picks up any is in its path. This often means snow boulders. If y'all're hitting by a snow boulder, you'll exist inflicted with Iceblight, which causes you to move slower and lose stamina at a faster prune. Use a Nulberry to cure Iceblight. Other times Banbaro volition selection upward broken tree branches. Getting hit by tree limbs only does harm.
Information technology's important to dodge to the side each time Banbaro charges. If you keep your distance, you might not even have to run or dive to avoid the charge. Conserving stamina is key, since you'll often have to cover footing quickly to get-go attacking.
At the end of a accuse (or multiple successive charges), Banbaro will slam the ground. As Banbaro lifts up to hit the ground, start running towards its backside to get some hits in. Once again, Banbaro's caput is the best spot for dealing harm, but it can be unsafe. Getting under Banbaro and striking its legs is a more bourgeois play that works. If yous're under Banbaro, information technology volition commonly elevator one leg and try to kick you. Simply dodge to the other leg and go along attacking. Banbaro also has a spin assault that it uses when you're underneath it. You lot tin can usually avoid this if you stick close to its legs.
Banbaro is a good monster to practice the new Clutch Claw movement on. After each charge and bash, you tin Clutch Claw onto its head and either perform a standard set on philharmonic, claw assault, or Flinch Shot. During one of our runs, the bulk of the harm we dealt to Banbaro started with a successful Clutch Claw. As Banbaro is susceptible to toxicant and paralysis, we recommend bringing Poison Knives and Paralysis Knives to the chase.
Barioth
- Weak points: Head, tail, legs
- Elemental weaknesses: Burn down (best), Thunder
- Element: Ice
- Condition afflictions: Iceblight
Coming to Iceborne from Monster Hunter 3 and Monster Hunter Generations Ultimate, Barioth has a similar nature equally Nargacuga. Also a flight wyvern, Barioth sticks near the ground, favoring long leaps and nimble slashes with his arms, legs, and wings. The commencement thing you'll notice about Barioth is its huge protruding fangs and sharp claws. Upward shut, Barioth is extremely aggressive. Dodging is paramount, but his fighting way is unpredictable. It's tough to get hits in without taking impairment in the process.
Barioth will scoop up snow and fling it at you lot from afar. If you're non careful, his ice attacks will inflict Iceblight, causing your stamina to bleed chop-chop.
Again, Nulberries are a not bad item to bring along with you. Concentrate your attacks on Barioth's caput and legs to inflict the most harm. Barioth is one of the monsters that is easiest to defeat one time you larn its attack patterns. At offset, you should focus on defence force, learning when you lot have a moment to attack without fearfulness of getting more ice shoved in your face.
Beotodus
- Weak points: Caput, tail, legs
- Elemental weaknesses: Fire (best), Thunder
- Element: Ice
- Status afflictions: Iceblight
The first monster you lot fight in Hoarfrost Reach, Beotodus follows in the tradition of Lavasioth and Jyuratodus as a piscine wyvern. Beotodus swims through the lush snow with the help of a large fin on its back. To get Beotodus out of the snow and onto its chubby legs, you have to knock all of the snow from his body. For a quicker method, you can bring Sonic Bombs with you. Beotodus moves chop-chop while beneath the surface, occasionally pummeling deep beneath before thundering up with a powerful attack. When out of the snowfall, he has a side bash move similar to Jyuratodus.
Beotodus' almost unsafe moves involve him burrowing deep into the basis. When up close, he'll sometimes become nether and and then shift around below the surface. You'll run into the ground below you shaking right earlier he throttles up. Make sure to dodge. From far away, he'll almost stand on his feet, then leap long distances, using the ground every bit a springboard. Beotodus is one of the easiest monsters to deal with in Iceborne, merely you accept to be both patient and accurate with your strikes. Once he'due south on his legs, it's time to lay into him with everything you lot've got.
Blackveil Vaal Hazak
- Weak points: Head
- Elemental weaknesses: Fire, Dragon
- Chemical element: None
- Condition afflictions: Effluvial Buildup
As its proper name suggests, this creature is an enhanced version of the Vaal Hazak — featuring a fungus that generates a cloud of spores around its torso. This means yous'll be infected when the spores vent, keeping you lot on your toes equally you work to defeat the creature. This result is chosen Effluvia, and it profoundly decreases your health if y'all get hit by it. With that in mind, it's a good idea to bring Effluvia Resistance with you lot, only in case you become hit with the monster'southward spore attacks.
The other major difficulty is that the Blackveil Vaal Hazak doesn't have any elemental weaknesses, pregnant you should bring non-elemental weapons with you to this boxing. Y'all should aim to interruption the monster'southward green spores institute on its caput and across its torso, which will allow Wink Pods to be more than effective. Once you use a Flash Pod, you can stun the monster, leaving it vulnerable to your attacks.
Brachydios
- Weak points: Face, tail, arms
- Elemental weaknesses: Ice (all-time), Water
- Chemical element: N/A
- Status afflictions: Blastblight
Coming to Iceborne from Monster Hunter 3 Ultimate, Brachydios is an extremely volatile brute wyvern. Brachydios has stumpy fists that are coated with slime. It will jog across the locale and smack its fists into the ground, leaving a pool of slime each time. After it'southward washed making its rounds, the slime volition gradually shift colors and then explode. If yous get caught in the slime, you have to roll out of information technology quickly. Brachydios also creates huge pools of exploding slime around it that well-nigh instantly explode.
On top of the slime attacks, Brachydios runs fast for such a large monster, and can spring through the air. Considering of its sturdy torso, getting solid hits in on Brachydios isn't piece of cake, especially when contending with its slime attacks.
Nulberries can cure Blastblight, but you lot can also remove the status effect past rolling three times. The cardinal to Brachydios is avoiding its slime attacks. Picket him work for a flake, dodge the pools of slime, and expect for him to tucker out. You'll need patience and proper timing to make maximum use of his less aggressive land.
Coral Pukei-Pukei
- Weak points: Head, tail
- Elemental weaknesses: Ice (best), Thunder
- Element: H2o
- Status afflictions: Waterblight
A subspecies of everyone's favorite dumb bird, Coral Pukei-Pukei loves shooting water at you lot. Found in the Coral Highlands, Coral Pukei-Pukei uses its tail to suck up water and then spray it in all directions similar a Super Soaker, inflicting damage and Waterblight. The big guy also uses his massive tongue equally a weapon. By and large, though, Coral Pukei-Pukei is a more aggressive version of the original — just with some serious water attacks.
Avoiding the water blasts is tough because Coral Pukei-Pukei shoots them in straight lines and side-to-side with his tail, while also vomiting globs of water from his mouth. Nosotros recommend staying equally close to him as possible to get hits on its weak head. Yous can sever Coral Pukei-Pukei'due south tail, which eliminates some of his water attacks. When upwardly close, Coral Pukei-Pukei is largely beneficial. He does a slow tail whip and will flail up and down. Both of these moves are like shooting fish in a barrel to avoid, though. Bring Nulberries and a raincoat (kidding of class).
Ebony Odogaron
- Weak points: Head, forelegs, tail
- Elemental weaknesses: Water (best), Burn, Thunder, Water ice
- Element: Dragon
- Status afflictions: Dragonblight, Bleeding
Ebony Odogaron is among the about challenging subspecies monsters in Iceborne. Not only is Ebony Odogaron faster and stronger than the already imposing original, the fanged wyvern now deals Dragon elemental impairment. Dragon impairment is pretty unique in that its condition effect temporarily renders all of the elemental perks of your weapon null and void. This is a huge deal if your weapon's damage is tied into an element. A Cleanser Booster or Nulberry will cure you of Dragonblight.
Other than the dragon damage, Ebony Odogaron is a familiar foe — if that foe moved twice equally fast. Seriously, Ebony Odogaron runs wild effectually you, swiping, slashing, and leaping with its talons and munchers gear up to strike. Concentrate your attacks on its caput, if possible, and h2o elemental damage is your best bet. Ebony Odogaron is a monster that gets easier the more you successfully evade its attacks. Tiring it out, even just a little fleck, will create more than openings.
Fulgur Anjanath
- Weak points: Caput, tail
- Elemental weaknesses: Ice (best), Water
- Chemical element: Thunder
- Status afflictions: Thunderblight
Fulgur Anjanath is a variant of the T. Rex-esque Anjanath found in the Aboriginal Woods. If you call back, Anjanath was the first large monster to pose a serious threat in Globe. The Fulgur subspecies is bigger and badder, with more ambitious attacks and the ability to inflict thunder damage and the Thunderblight status effect. Regular Anjanath does burn damage, which is already hard plenty to deal with. But Fulgur Anjanath'south thunder attacks are even more than troublesome. If it catches yous in its jaws, you'll lose a lot of health. You aren't safe from afar either, equally Fulgur Anjanath's ranged electric attacks can butt towards you in a hurry. The ranged attacks explode when they accomplish their destination.
Bring Nulberries to the fight. If you have thunder resistant armor, it volition assist a lot with the damage from his thunderous projectiles. His weak spot is his caput, but beware when he starts chomping at the chip. Getting caught in his jaws tin can lead to yous existence carted real quick — sometimes instantly. Defeating Fulgur Anjanath comes downwardly to avoiding his devastating jaw assault while getting in your hits.
Glavenus
- Weak points: Head, tail, belly
- Elemental weaknesses: Water (best), Ice, Dragon
- Element: Burn down
- Status afflictions: Fireblight, Bleeding
A fan favorite from Monster Hunter Generations, Glavenus is one of the coolest and toughest monsters Capcom has created. The beast wyvern has a massive, spiked tail that it uses as a fiery sword. Glavenus will reach dorsum with its fangs to sharpen the tail and imbue it with fire. You actually cannot exist anywhere near Glavenus when it telegraphs this move, as it quickly turns into a sweeping attack that deals massive damage and potential fire damage. When heated upwards, its tail can also create explosions when it smacks against the basis.
Overall, Glavenus has a moveset that is fairly speedy for a monster this large. Information technology's always smart to focus your efforts on the tail in the early going. Breaking off its tail makes Glavenus much less formidable.
Bring Astera Jerky for Bleeding and start rolling around when yous catch on fire. Aim for its head after severing the tail. Hanging out right below his head is typically a smart play, as you tin unremarkably avoid attacks from the lower half of his torso.
Namielle
- Weak points: Head, forelegs, tail
- Elemental weaknesses: Burn down (all-time), Dragon
- Element: Water
- Condition afflictions: Waterblight, Thunderblight
One of Iceborne's Elder Dragons, Namielle uses a combination of water and thunder to produce a terrifyingly formidable fight. Taking place in the Coral Highlands, the Namielle fight is challenging because the Elder Dragon has answers for both close and long range. Namielle creates h2o simply from moving, and then you'll oft be sliding around sloshy ground to hack at its weak spots (head, forelegs, and tail).
Namielle can spew water in a variety of different ways. A piercing jet of h2o inflicts maximum damage, while information technology can also shoot globs of water and more than steady streams as well. Essentially, it adapts to the situation. When upwardly shut, Namielle's torso sometimes becomes electrified. Combine thunder with h2o and you have a recipe for two blights at once.
Thankfully a Nulberry will cure you of both afflictions. You also have to watch out for its wings, which are unusually wide and have jagged edges that can damage y'all when Namielle rocks dorsum and forth. Overall, nosotros'd say Namielle is easier than Velkhana, only this is still an Elder Dragon fight. It's certainly tough.
Nargacuga
- Weak points: Caput, tail, hind legs
- Elemental weaknesses: Thunder (all-time), Fire
- Element: N/A
- Status afflictions: Bleed, Poison
Nargacuga, a pop flying wyvern from Monster Hunter Liberty Unite and Monster Hunter Generations, makes its return in Iceborne. You'll notice information technology in the Ancient Forest. Though technically a flight wyvern, Nargacuga doesn't hang out above the ground besides often. Yet, its wings and powerful legs let information technology leap long distances.
Nargacuga mainly uses vicious physical attacks, but also shoots spikes that can inflict bleeding from its tail when enraged (Its optics are deep cerise when enraged). Nargacuga oftentimes tries to swipe hunters with its spiked tail and can cover ground in a hurry. This monster makes it tough to take a breather to sharpen your weapon or utilize items.
Astera Jerky and Antidotes are a must to recover from status afflictions. Weapons with Thunder or Fire elemental impairment can help a ton if you're having trouble with Nargacuga.
Nightshade Paolumu
- Weak points: Head, mane
- Elemental weaknesses: Water (all-time), Fire
- Element:N/A
- Status afflictions: Sleep
This Paolumu subspecies has a knack for singing sweetness lullabies. Well, it doesn't really sing, but it will put you to slumber with the dangerous fumes it releases from its mouth. Like regular Paolumu, the Nightshade version takes in deep breaths and then bobs around like a balloon. But the air filling its body induces sleep. Best to take some sleep resistance jewels equipped, and a few Energy Drinks on manus to shake off the drowsiness.
Nightshade Paolumu is at its easiest when its mane isn't filled with sleepy fourth dimension fumes. Make sure to get your hacks in on its head and belly when Nightshade Paolumu is all out of air. Nosotros've also found that Clutch Hook works well when Nightshade Paolumu is airborne, since his ballooned mane is a weak spot already. Bring some Flash Pods to stop his sleeping powers earlier they beginning. Yous can practise this twice per hunt in Master Rank. When used right, Nightshade Paolumu will fall from the sky.
Ruiner Nergigante
- Weak points: Head, forelegs
- Elemental weaknesses: Dragon (best), Thunder
- Element: None
- Status afflictions: Bleeding
Ruiner Nergigante serves as yet another enhanced version of the base of operations monster, simply features metal spikes across its body, along with an updated moveset. The main things to watch out for are its slam attacks, which deal devastating damage. It dishes out physical attacks that you'll desire to avoid by rolling around to its side. A not bad technique is to curl at the right time to strike it on the side while its blitheness is all the same active. This way, you can completely avoid beingness striking.
In full general, it'south recommended to stay abroad from the Ruiner Nergigante'due south front, as this volition get out you open to take a tremendous corporeality of impairment. The other move you should look out for is its charged slam attack, which is telegraphed by the creature growing metal spikes effectually its body. Most importantly, you should avoid the follow-up attack — a metal explosion that tin can striking you if you fall within a radius of around 90 degrees. In brusque, we advise bringing Dragon & Boom elemental weapons to the fight while aiming to destroy its metal spikes.
Fell Deviljho
- Weak points: Caput, belly, tail
- Elemental weakness: Thunder (best), Dragon (best), Fire, Water
- Chemical element: Dragon
- Status afflictions: Dragonblight, Defense Downwards
Savage Jho is predictably relentless with both his elemental breath attacks. He also loves to hop up and down, smashing his feet and body and swinging his tail around at yous. Savage Deviljho is a tough monster to slay, then we recommend bringing along traps. Pitfall Traps are groovy for this large monster — merely mind his flailing head when he'south trapped.
Nulberries volition help for Dragonblight, and yous absolutely need to get rid of that ailment to re-buff your elemental attacks. The Iron Pare skill can reduce the duration of Defense Downward or fifty-fifty offer complete resistance to this pesky ailment. Otherwise, bring Armor Skin and Adamant Seeds to counteract Defense Downwardly and keep your defenses up for this tough showdown.
Scarred Yian Garuga
- Weak points: Head
- Elemental weakness: Water (best), Dragon
- Element: Burn down
- Status afflictions: Fireblight, Poison
Once once again, the Scarred Yian Garuga is a variant of the base monster, but with enhanced attacks and an contradistinct moveset. The almost of import thing to watch out for is its poisonous substance attacks, so we highly recommend stocking upward on Antidotes before the fight. Most notably, its tail dishes out toxicant if it connects, just it can also emit poison from its oral fissure. If you prioritize cut its tail off, you lot'll have a much easier time avoiding being poisoned.
Of course, this monster's weakness is H2o and Dragon, so come equipped with weapons that fall into those categories for maximum effectiveness. Nosotros advise aiming to break its head, though keep in mind, many of the monster's moves are washed from the front. For that reason, information technology'southward a skillful idea to focus ranged attacks on its beak, while melee users should prioritize dealing damage to its tail. Once the animate being slows downwards, it's much easier to hit it from the front with melee, but at the first, it'southward best to play charily.
Seething Bazelgeuse
- Weak points: Head, tail
- Elemental weakness: Ice (best), Thunder
- Chemical element: Fire
- Condition afflictions: Fireblight, Blastblight
This Bazelgeuse variant is a formidable foe, with a mortiferous moveset that will keep yous on your toes. 1 of the main moves to watch out for is its colorful bomb attacks, which are dropped periodically as it moves around. With that in heed, it'southward a good thought to employ ranged attacks to impairment the glowing scales effectually its body. If you do enough damage to the scales, you'll have a take a chance to topple the animate being, leaving it open up to attacks.
The master slice of advice is to not become greedy when dealing attacks. It's quite piece of cake to get stuck within its flop attacks, so keep your distance and play it prophylactic. It's also possible to stay safe from its attacks if you're directly below the animal, but this strategy is much less consistent. Still, if yous're going for a melee strategy, staying below the monster is something y'all should familiarize yourself with, as it tin can be wildly effective. Bring an Ice elemental weapon with you to deal high amounts of harm and be careful not to go caught beneath it when it slams down from the ceiling.
Shara Ishvalda
- Weak points: Caput, wings
- Elemental weakness: Ice (best), Water
- Chemical element: None
- Status afflictions: Stun
The Shara Ishvalda fight plays out in ii phases: Its rock phase that slows it downwards and its unarmored phase, when it'southward much faster and harder to attack. While fighting Shara Ishvalda, yous should prioritize using the Partbreaker skill to reach the monster'south 2nd phase, when it loses its armor, making it much more vulnerable to your strikes. During its first phase, you tin actually use Flint Shots to topple the walls around the fauna, dealing lots of damage and breaking its armor. If done correctly, this method can topple the animate being, giving y'all an easier means to attack.
Once you get to its 2nd phase, when the monster sheds its armor, y'all'll need to be conscientious of its ranged attacks. Though, merely similar the showtime phase, you can withal apply the environment to your reward, knocking downwardly the mountains around you onto the enemy. For best results, nosotros recommend sticking behind the monster, simply beneath its tail. Wail on it from this position to stay safe from nearly of its attacks while dealing moderate harm — more so if y'all employ an Ice weapon.
Shrieking Legiana
- Weak points: Head, forelegs
- Elemental weaknesses: Thunder (best), Burn
- Element: Ice
- Status afflictions: Iceblight
A variant of Legiana, Shrieking Legiana embodies the persona of Hoarfrost Reach thanks to the dank winds it creates by flapping its wings and the ice attacks that comprehend the footing, dealing both water ice harm and inflicting Iceblight. Equally a big, flying monster, Shrieking Legiana moves quickly, using both its elemental attacks and long tail to effort to take hold of you off guard. When yous combine the winds and ice attacks with Legiana's already aggressive concrete nature, yous've got yourself a recipe for a tough hunt.
Shrieking Legiana is made even harder due to the presence of at to the lowest degree one other Legiana all throughout the mainline quest. Bring Dung Pods to get regular Legiana to leave, or else y'all'll accept a hard fourth dimension concentrating on Shrieking Legiana. Also bring Wink Pods to knock Shrieking Legiana from the sky. Yous can do this twice. Nulberries are a must. Current of air resistant skills and earplugs for the shrieking will certainly help, also.
Tigrex
- Weak points: Head, forelegs, tail
- Elemental weaknesses: Thunder (best), Dragon
- Chemical element: Ice
- Status afflictions: Iceblight
Featured in previous Monster Hunter games, Tigrex comes toWorld for the first fourth dimension in Iceborne A quadrupedal wyvern, Tigrex is incredibly fast, making it a formidable foe.
Tigrex'south moveset consists of several hard-to-avoid attacks. Its about frequent movement sees it elevator one arm and then lunge forward. It also has a charged leap. If you continue your altitude from Tigrex, it will speedily scamper towards you, performing one of the same moves when it gets within range. When you're right next to Tigrex, it volition often perform a spin set on. We've establish that if you're in front of its head during this assault, yous can dodge it fairly easily. Otherwise, you'll likely go hitting.
Since all of Tigrex's attacks tin can deal considerable damage, you may find yourself trying to maintain your distance and only assail during the cursory opening between attacks. In our feel, this is a bad thought. You desire to remain every bit close to Tigrex as possible throughout the fight. The closer you are, the easier information technology is to avoid and negate some of its attacks. The more than you have to flee to heal, the more than you're probably going to get striking. If you admittedly need to heal, you should consider moving into a different area of the map to give yourself time. The same goes for sharpening your weapon with the whetstone.
The exception to this rule is when Tigrex is enraged. While angry, Tigrex will punctuate its bound assail with a spin. It's best to just completely avoid enraged Tigrex birthday.
Centre your attacks on Tigrex'southward caput and front end legs to deal the most impairment. It helps to bring a Wellness Booster into Hoarfrost Reach. This way you tin remain shut and withstand Tigrex's attacks. The Clutch Claw coupled with the Flinch Shot also can come in handy. Aim for its head with the Clutch Hook (L2 + Circle). Once latched on, press R2 to unload all of your Slinger ammo into Tigrex's head to disorient information technology. Tigrex'south feisty nature makes it a prime candidate for capturing rather than slaying. Bring a Daze Trap along to finish this hunt early on once you see a limp.
Velkhana
- Weak points: Head, tail, wings
- Elemental weaknesses: Burn (best), Thunder, Dragon
- Chemical element: Water ice
- Condition afflictions: Iceblight
The main adversary of Iceborne, the Elder Dragon Velkhana looks like it will give hunters fits. Velkhana is the principal of Hoarfrost Achieve, capable of producing dastardly ice attacks that freeze large swaths of the footing. Velkhana spews ice from its mouth, both in a circular motility when yous're shut and across long distances when you're trying to take a breather. On meridian of the ice attacks, Velkhana will oftentimes try to stab yous with its tail and performs quick sweep attacks to knock you off your feet. Velkhana is fast and relentless, which is to be expected from the big baddie of the new campaign.
Velkhana is tough, and rightfully so equally an Elder Dragon. Velkhana tin conjure ice from practically anywhere: Above, below, left, right, in front of its head or behind its tail. It really doesn't matter. The key to this fight is to e'er be on the move. Picket out when Velkhana is looking right at you, as it typically means tail attacks are coming. Those tail swipes can be adapted whether yous're right under Velkhana or a contrivance roll away. And when Velkhana creates a swirling gust and rockets upwards, exit of the way. Velkhana's signature attack, which is pretty much an ice storm, can one-hit cart you. Bring a full stack of Nulberries and make sure you have extras in your detail box in instance you need to head back to camp. Fire damage is your best bet by far here, though Thunder and Dragon are likewise decent options.
Viper Tobi-Kadachi
- Weak points: Caput, forelegs
- Elemental weaknesses: Thunder (best), Ice
- Element: North/A
- Status afflictions: Poisonous substance
The subspecies of Tobi-Kadachi, rather obviously, tin can inflict poison if you aren't careful. The fanged wyvern's long tail should be avoided. Similar to how the regular Tobi-Kadachi dealt thunder damage after its aeriform somersaults, Viper Tobi-Kadachi does poisonous substance damage. It too has the power to release baneful fumes, which can inflict poison and somewhat obscure your field of view. Expect Viper Tobi-Kadachi to be a lot faster and more than ambitious with its attacks. Take a full stack of antidotes on hand, considering completely fugitive Viper Tobi-Kadachi's venomous attacks will be a challenging ask.
Viper Tobi-Kadachi is nimble. One time you lot see information technology leave the ground, information technology'due south best to stay clear. Our hunts with Viper Tobi-Kadachi have led us to believe that he is even more aggressive when he senses you're poisoned.
Yian Garuga
- Weak points: Head, cervix
- Elemental weakness: Water (best), Dragon
- Element: Fire
- Status afflictions: Fireblight, Poison
Much similar the Scarred Yian Garuga, the base version deals deadly poison attacks and is vulnerable to beak strikes. One time once more, you lot should bring Antidotes to this fight, while focusing on destroying its tail, which tin dish out poisonous substance attacks if you aren't careful. It'south highly recommended to bring a Water elemental weapon, every bit these are the near effective against the Yian Garuga. Try to prioritize breaking its beak, which volition eventually slow the fauna down, leaving it much more vulnerable to your strikes.
Equally with the Scarred version, nosotros advise bringing Flash Pods with you, which are particularly useful when the monster flies around. You'll probably accept a tough fourth dimension landing attacks on this foe when you commencement attempt the fight, every bit the Yian Garuga is incredibly fast and agile. For that reason, we recommend not staying still throughout the fight and attacking merely when information technology's safe. Typically, this means waiting for the monster to strike, and at the very finish of the blitheness, it volition exist open for an attack. This is when you should focus on hitting the animal — especially after its plunge assault.
Zinogre
- Weak points: Caput, belly
- Elemental weakness: Ice (best), Water
- Element: Thunder
- Status afflictions: Thunderblight, Paralysis
A fan favorite, the electrifying Zinogre is a tough monster that yous won't encounter until yous've put some serious time into Iceborne. For good reason. Zinogre has a unique moveset that includes harnessing the power of Thunderbugs to give his claws electrifying abilities. When charged, Zinogre volition be more agile and ambitious. He has two accuse states, with the latter signaling that it's time to run for the hills. He can leap far, swing around in a bustle, and swipe at your face faster than you'd think for a monster his size.
However, you have about five seconds to stop Zinogre from taking agree of the Thunderbugs. He'll remain stationary during this process. If you concentrate on the head, you tin can sometimes stagger him, blocking his accuse. You'll want to do this as much as possible since Zinogre is tough to deal with when in his more ambitious forms.
The all-time time to attack Zinogre is when he'due south non charged up with electricity, as this ways he won't motility around as chop-chop or string together every bit many concrete attacks in a row. Zinogre is weakest to Ice, only Water elemental damage will too serve you well.
Master Rank Earth monsters
Many monsters from Earth also appear in Master Rank quests. For the almost role, World monsters have a similar moveset as their low-/high-rank counterparts. However, they are more ambitious, faster, and take minor tweaks to their fighting styles. We've listed each monster who makes a return in Principal Rank below, along with their weaknesses, weak points, and ailments they afflict.
Anjanath
- Weak points: Caput, tail
- Elemental weakness: H2o (all-time), Thunder, Water ice
- Chemical element: Burn
- Status afflictions: Fireblight
Principal Rank Anjanath has a nifty thirst for fire, and he'll frequently demonstrate that by exhaling fireballs and streams of burn down your way. In Principal Rank, the best method for taking downwardly Anjanath is to stay upwardly shut, about its legs. While he will effort to stomp you more often, it keeps you safe from the flames.
Azure Rathalos
- Weak points: Head, wings, tail
- Elemental weakness: Dragon (best), Thunder
- Element: Fire
- Statu southward afflictions: Fireblight, toxicant, stun
The Azure subspecies of Rathalos switches between air and footing attacks a ton. While that means you can become more hits on him, information technology makes Rathalos more dangerous. Yous have to force it to stay on the ground by being ane step alee of its moves. Azure Rathalos isn't bad when he's not jumping quickly from ane airborne attack to the next.
Diablos
- Weak points: Head, wings, breast
- Elemental weakness: Ice (best), Dragon, H2o
- Element: North/A
- Status afflictions: Stun
Diablos flails around a ton, making him a hard monster to pin downwardly. In Master Rank, he ups the unpredictability, frequently attacks from below the surface, and makes ample use of both his long tail and horned caput. His roar is more than frequent, and so bring earplugs to nullify beingness stun.
Dodogama
- Weak points: Caput, tail
- Elemental weakness: Thunder (best), Water, Ice
- Element: Burn down
- Condition afflictions: Blastblight
Dodogama is tricky no thing what, only Master Rank brings the rock-eating wyvern to a new level. Though docile in nature, once provoked Dodogama will frequently eat rocks and spew them at y'all, inflicting Blastblight in the process. Avoiding these projectiles is primal — along with staying out of his path when he charges with a vengeance.
Neat Girros
- Weak points: Head, forelegs, tail
- Elemental weakness: Water, Ice
- Element: N/A
- Status afflictions: Paralysis
Primary Rank Keen Girros uses his piercing fangs to inflict paralysis more often. He also closes distances quicker, so be careful. His speed is what will get you if you aren't smart with evasive maneuvers.
Great Jagras
- Weak points: Caput, belly, abdomen
- Elemental weakness: Burn (best), Thunder, Ice
- Element: Due north/A
- Status afflictions: N/A
Cracking Jagras was the starting time large monster hunters fought in Monster Hunter World. The big iguana-similar monster doesn't pose likewise much of a threat. You can get a handful of hacks in before it even fights back. Aim for its head as often as possible. It's weak to both burn down and thunder. Once the Great Jagras realizes you're a foe, information technology volition apply several different moves that can deal mild to moderate damage. It will swipe at y'all with its arms, spin its tail around, and scurry towards you to knock you downward.
Virtually Slap-up Jagras encounters see information technology feed at least once, which turns its belly into a balloon. The Great Jagras will vomit its nutrient on occasion. Simply keep your altitude and avoid the nasty repast. When the Groovy Jagras tries to flee, sheath your weapon and use your Slinger to conk information technology with a stone. This will terminate the fleeing process, allowing you to get more hits in.
As long every bit you aren't too reckless, you shouldn't take a trouble taking out the Great Jagras.
Jyuratodus
- Weak points: Head, tail
- Elemental weakness: Water (covered in mud), Thunder (not covered in mud)
- Chemical element: Water
- Condition afflictions: Waterblight
Master Rank Jyuratodus resembles Beotodus in terms of moves and aggressiveness. Just spotter out for Waterblight and focus on getting the behemothic fish out of the mud.
Kulu-Ya-Ku
- Weak points: Caput
- Elemental weakness: H2o (best), Burn, Thunder, Dragon, Ice
- Element: N/A
- Status afflictions: North/A
Principal Rank Kulu-Ya-Ku is more agile and jumps around quite ofttimes. Other than that, Kulu-Ya-Ku is still a fairly basic fight, with no status effects or devastating moves to avoid.
Legiana
- Weak points: Head, wings, tail
- Elemental weakness: Thunder (best), Fire
- Element: Ice
- Status afflictions: Iceblight
This nimble flight monster presents issues simply because yous have to spend much of the fight avoiding its water ice attacks and quick swoops from the sky. Legiana doesn't like to be on the ground, so whenever its legs touch down, you need to get in and hammer its head or tail. Clutch Claw makes this fight easier, just be careful since Legiana moves a lot. Yous might go thrown off of its wings earlier you even get a hitting in.
Paolumu
- Weak points: Head, mane
- Elemental weakness: Fire (best), Thunder
- Element: Water
- Status afflictions: Wind pressure
After inhaling, Master Rank Paolumu will permit out gusts of air that volition make you stumble if y'all don't have air current resistance. The flying monster will likewise bounce on the basis, trying to boom y'all. This motion is new to Chief Rank. When Paolumu is on the ground, though, it's open season. Flash him with Flash Pods and get to work.
Pinkish Rathian
- Weak points: Head, wings, tail
- Elemental weakness: Dragon (best), Thunder
- Element: Fire
- Status afflictions: Poisonous substance, Fireblight
The subspecies Pink Rathian does far more damage with its tail than anything else. She wields information technology similar a precise dagger, and her tail flip is much harder to dodge since she can alter directions with it to take hold of you off guard. Also, she has sturdier scales, so if aiming for the tail, make sure to hit the very cease of information technology. If aiming for the head, try to stay clear of the cervix.
Pukei-Pukei
- Weak points: Head, wings, tail
- Elemental weakness: Thunder (best), Burn, Ice
- Element: North/A
- Status afflictions: Toxicant
Master Rank Pukei-Pukei seems to have more range with its poison vomit and its tongue attack. It's still a lovable dumb bird, though. Hang out near its caput and hack away to deal the most damage. Yous can also sever its tail and render some of its most critical moves useless. Antidotes are a necessity, while poison resistant gear and skills besides help if yous're having trouble.
Odogaron
- Weak points: Head, tail, front claws
- Elemental weakness: Ice (all-time), Thunder
- Element: N/A
- Condition afflictions: Bleeding
The mantra for Odogaron is to avert its claws, which inflict bleeding. Bring Astera Jerky to cure yourself and focus on tiring this fast monster out. Odogaron moves quickly, especially while enraged. You tin tedious it down by moving about the area, forcing it to comprehend long distances. What's Odogaron is tired, he's much less imposing. Focus your initial attacks on the claws, and wail away on its head for maximum damage when Odogaron takes a breather.
Radobaan
- Weak points: Caput, belly
- Elemental weakness: Dragon (best), Water ice
- Chemical element: N/A
- Status afflictions: Sleep
In Master Rank, Radobaan rolls around far more, then stay articulate of him and be ready to dodge. When stationary, Radobaan uses its total body to strike you when yous get in close. Ane great strategy is to position yourself just below his caput to whack abroad at his belly, which allows you to avert attacks from his back legs and tail.
Rathalos
- Weak points: Head, wings, tail
- Elemental weakness: Dragon (best), Thunder
- Chemical element: Fire
- Status afflictions: Fireblight, poison, stun
The male person version of Rathian, Rathalos is more annoying to fight just because he stays in the air. Fugitive his poisonous talons is tough. He'south more aggressive in Master Rank, but once he's on the ground, you have to outmatch his aggressiveness. Flash Pods work wonders to bring him back to the ground. When he's in the air, your best bet is to go on the defensive. With Clutch Claw, you tin get some attacks in while he's upwardly there.
Rathian
- Weak points: Head, wings, tail
- Elemental weakness: Dragon (best), Thunder
- Element: Burn
- Status afflictions: Fireblight, poison
Queen Rathian actually is a tough challenge regardless of rank, but the Master Rank version of the flying monster uses its tail more finer to afflict hunters with poison and breathes burn down more oft. Watch out for tail swipes when most her legs. Your best bet is to pick a weak spot and hone in on that, doing your best to avoid her attacks.
Teostra
- Weak points: Head, wings, tail
- Elemental weakness: Water, Ice
- Element: Fire
- Status afflictions: Blastblight, Fireblight
The Elderberry Dragon Teostra is available in optional quests in Iceborne. The Master Rank version of Teostra doesn't feel all besides different from high rank, but this Elderberry Dragon is quite a bit faster and stronger now. Blastblight and Fireblight are existent issues here when you consider this Elder Dragon's newfound speed and tighter control of its body. Approach with caution and ideally hunt with a group, so Teostra won't focus its entire attending on you.
Tobi-Kadachi
- Weak points: Head, tail
- Elemental weakness: Water (best), Burn, Ice
- Element: Thunder
- Condition afflictions: Thunderblight
Chief Rank Tobi Kodachi is more aggressive. It ofttimes gets airborne to practice its acrobatic flip attack, which tin really trip yous upwardly due to its power to daze/stun you and inflict Thunderblight.
Tzitzi-Ya-Ku
- Weak points: Head
- Elemental weakness: Thunder (best), Ice (best), Water, Fire, Dragon
- Chemical element: North/A
- Status afflictions: Stun
In Master Rank, Tzitzi-Ya-Ku'southward flash motion that stuns hunters is harder to dodge. Once initiated, the small monster will hop around, repositioning itself alongside your movements. Information technology's however possible to avoid getting stunned, just you have to work a little harder. Tzitzi-Ya-Ku also hops around and kicks you far more oftentimes in Principal Rank.
Uragaan
- Weak points: Head, abdomen
- Elemental weakness: Water (best), Ice, Dragon
- Element: Burn down
- Status afflictions: Blastblight, Slumber
Uragaan moves around more than freely in Master Rank, spreading his pesky explosives at every plough. This tin can make for a tough fight. The key here is to avoid them as all-time as possible, look for him to finish, and dive in for attacks on its head and belly. Beware, though. Sensing trouble, Uragaan will sometimes create explosions around him as a defense machinery or unleash a mist that will put y'all to sleep. Be ready to step away when he starts shimmying.
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Source: https://www.digitaltrends.com/gaming/monster-hunter-world-iceborne-monster-guide/
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